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Chinese checkers: race across the star

Move all ten of your marbles into the triangle on the far side before anyone else. Chain hops together to cross the board in a single turn!

Players
Computer

Wins in this mode 0

How to play

Each player starts with ten marbles in one point of the star, and the goal is to move all of them into the point directly opposite. On your turn, move one marble either one step to an empty neighbouring hole, or hop over a single neighbouring marble — yours or anyone’s — into the empty hole right behind it. Hops can be chained in any direction for as long as there is something to jump, which is how you cross the board quickly. Nothing is captured. Your marbles may hop through the other points of the star, but they can only stop in the open middle, in your own starting point, or in your goal.

Controls and rules

Tap one of your red marbles to see every hole it can reach, then point at a green dot to preview the hop path and tap it to move. You go first, then the computer players move in turn around the star. The first player to fill their goal wins. Opponents can’t block you by leaving marbles at home: if the only holes you are missing are still held by the opponent who started there, your goal counts as complete. Undo takes back your last move along with the computer moves after it.

Tips

Build “ladders”: line up marbles with gaps between them so one marble can hop several times in a row, and use the computer’s marbles as stepping stones too. Don’t leave a lonely marble at the back — the last one home often decides the game. The three levels: Easy plays loosely, Normal takes the move that gains the most ground, and Hard also plans its next hop.

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